Improved multi-threading performance of log message construction.Improved performance of built-in "Generic Depth" add-on.Changed method with which to receive DLL load notifications for better compatibility with anti-cheat software.Added support for quads primitive topology type in OpenGL.Added support for "GL_ARB_vertex_program" and "GL_ARB_vertex_buffer_object" OpenGL extensions.Added warning log message when add-ons are still loaded when ReShade is unloaded (since this may cause a crash on exit).Fixed crash on exit in D3D10/11/12 VR games due to device possibly being destroyed before VR swapchain. Fixed incorrect handle being passed to "init_resource" ReShade API event for D3D9 vertex buffers.Fixed mouse and/or keyboard input not working in some games using DirectInput (e.g.Fixed rendering effects during the frame not working when render target format does not match back buffer format.Fixed changing HDR color space not recompiling effects to update "BUFFER_COLOR_SPACE" definition.Fixed "IDXGISwapChain::ResizeBuffers" implementation not ignoring "DXGI_ERROR_INVALID_CALL".Fixed error when closing immediate command list in Farming Simulator 2022 (and presumably Prepar3D).Fixed red and blue color channel being switched in some textures in Amnesia: Rebirth, SOMA and other OpenGL games.Fixed artifacts in Dragon's Dogma: Dark Arisen when last effect is writing using sRGB render target view.Fixed hang in Dragon's Dogma: Dark Arisen when changing areas.
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